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Monday, May 31, 2010

The Eye of Achra

This legendary artifact is a perfectly sculpted human-sized eye carved from a piece of white opal. The Eye's iris and pupil are represented by a curious circular flaw in the stone, black within green. The craftsmanship of the Eye is exquisite, and a knowledgeable jeweler could identify the work as Dwarven in origins. Legend says the Eye grants anyone brave enough to place it within an empty eye socket perfect vision and a penetrating gaze, but there are darker stories that tell tales of madness and woe that have befallen anyone that has tried to wear this artifact.

The Eye is a fairly potent magical object. If examined for magical properties it radiates Superb alteration and illusion magic. A Great test of divination will reveal the item's enchantments:
  • When the Eye is placed within the empty eye socket of a human-sized creature it instantly bonds to flesh. After attuning itself to the wearer for about a week, the Eye's powers come to life.
  • The Eye provides perfect vision to the wearer, fully replacing their missing eye and even removing any sight defects previously suffered (such as near- or far-sightedness).
  • The wearer gains dark vision. Under normal nighttime conditions they see as if it were day. The Eye allows vision even total or magical darkness, though these conditions reduce visibility to that of a bright moonlit night.
  • The Eye's wearer can see hidden or secret objects, even those concealed by magical means. Using this power requires concentration. The wearer can scan a ten foot square space each round.
  • The Eye allows its wearer to focus on very distant objects or tiny details, bringing them into perfect focus and clarity. Focusing like this requires unbroken concentration, and each round spent focused on an object brings it into greater clarity. Breaking off this power requires one round of recovery to bring the Eye's vision back to normal.
The Eye bears a subtle curse, one hidden by the illusion enchantments placed upon the item. A Legendary test of divination will reveal the presence of the curse, but its nature is impossible to detect by magical means. One month after the Eye becomes active the wearer will begin to suffer from the effects of the curse, which manifests itself once or twice per day. The curse causes a subtle shift in the faces and features of those around the wearer. A simple smile becomes a sly look, a greeting between two friends becomes a whispered plot, a passing look becomes a threatening gaze. The curse most often affects the appearance of the wearer's closest companions, but if none are present, even total strangers may be affected. These alterations are illusion only, though the GM should present them to the wearer as fact.

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