- The Hides will re-size themselves to fit anyone from the smallest Halfling to the largest Ogre.
- When worn they provide Fair quality armor. The Hides are bulky enough to prevent other armor from being worn.
- Predatory Instinct - Thrice per day the wearer can use this power to gain the senses of a predatory creature. This ability provides them with a Great bonus to hearing, sight, and sense of smell. It also allows the wearer to track with a Great chance of success. Each invocation of Predatory Instinct lasts one hour.
- Bestial Rage - When the wearer engages in melee combat they have a Great chance each round of flying into an uncontrollable rage. While enraged the wearer will attack without consideration of personal safety or strategy, going for the nearest available target. They will only use melee attacks, resorting to fists and teeth if they are unarmed. While in enraged they gain two ranks of strength and vitality, and Fair regeneration capability. The wearer will continue to fight for three rounds even if they would normally succumb to their wounds. Bestial Rage lasts until there are no foes present, or a maximum of ten rounds. At the expiration of Rage, strength and vitality fades and the wearer collapses for 1d4 rounds.
Monday, March 15, 2010
This item is a crude jerkin made from the poorly tanned hides of a half-dozen predatory animals, wolf, lion, bear and wolverine, all sewn together with black leather lacing in crude strips and patches. At a casual glance the garment is unremarkable, a mess of smelly hides and clotted fur, but if checked for magical properties, the garment radiates Great alteration and enhancement magic. A Good test of divination will reveal the item's enchantments: