Any living thing that is exposed to the Corruption source should roll on the table below (1d10) for each day of exposure. A Good test of resistance negates the effect of any roll. Note that continued exposure means additional rolls. All effects are cumulative.
|1-2||No effect. The creature is safe, for now.|
|3-4||Wasting Corruption. The creature suffers from a gradual wasting disease, which reduces one of vitality strength or will by one rank each 1d4 days.|
|5-6||Devouring Hunger. The creature is driven by a maddening hunger for fresh blood. Each day a Good test of will must be made or the afflicted attacks a living creature for their blood. Consumed blood negates the effects of Wasting Corruption.|
|7||Unholy Mutation. Any plant afflicted with this effect gains the ability to move using roots and branches as limbs. Plants can also use branches as crude weapons, clubbing or entangling their victims. Afflicted animals suffer uncontrolled growth, gaining 50% in size and strength, along with proportional strength. This growth is accompanied by an disgusting corruption of features and flesh, twisting familiar faces into cruel mockeries.|
|8||Ecoplasmic Form. The afflicted sprouts 1d6 twisting tendrils of ectoplasmic goo from their body. These tendrils corrupt what they touch. Anyone coming in contact with one must roll on this table as if they were exposed to the source of Corruption.|
|9||Necrotic Flesh. The victim's flesh begins to turn blue-green and decay, emitting a foul odor. Anyone within 10 feet of Necrotic Flesh must make a Good resistance roll or be nauseated for 1d6 rounds, suffering a one rank penalty to all action checks. There is no negative effect to the victim.|
|10||Berserk Rage. The victim loses their last remnant of sanity and goes berserk, attacking any living thing that crosses their path. The berserker gains one rank of strength and vitality, and becomes immune to mind- or emotion-affecting powers.|