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Thursday, January 1, 2009

The Shoe of Many Mounts

The Shoe of Many Mounts appears to be a normal-sized horseshoe of polished steel. Any blacksmith, farrier, or experienced horseman can easily determine that the shoe is not made for use, as it has no nail holes. The shoe is lighter than expected as well. There are four runic symbols carved into the top (hoof) side of the Shoe: Swiftness, Strength, Conflict, and Power. On the bottom of the shoe stylized images of the rising and setting sun are carved into each arm of the Shoe, and a sheaf of grain is carved into the toe. Each carving is enameled in gold with a green background. The exact language and form of the runes should be appropriate to the campaign.

Heating or altering the Shoe in any way will destroy the magic it contains. Attempts to identify the magical properties of the item will reveal Great creation and transformation magic. The Shoe radiates neither good nor evil.

To activate the magic of the Shoe, place it on bare soil with the toe facing the rising sun. Spill a handful of grain on the ground nearby and speak one of the runes. The Shoe will transform into a mount depending on the rune spoken:


  • Swiftness - A silver riding horse with saddle and tack
  • Strength - A brown mule with a pack saddle
  • Conflict - A red heavy warhorse in chain barding
  • Power - A black draft horse with full harness


The mounts summoned are of Great quality, and requires no food or drink. They will serve the summoner tirelessly until sunset, when they revert to the Shoe of Many Mounts.

Summoned mounts are subject to harm by normal means. If a mount is slain it reverts to the Shoe, and no mount may be summoned for one week.

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