PBE Games on DriveThruRPG

Wednesday, November 11, 2009

Return to Moria: Mushrooms in the Depths

The natural caves and caverns beneath Moria are home to a variety of fungi and mushrooms. Along with the naturally occurring species there are several varieties cultivated by the Dwarves. Some of these fungi are useful, some deadly. Here are a few I'll be using in the campaign:
  • Blackspire - These slender, fifteen foot tall, smooth-capped mushrooms have a tough central stalk that the Dwarves used as a construction material. The stalk can be split into long, board-like segments.
  • Drowseballs - Thumb-sized, globular puff-balls with a delicate yellow skin and filled with a jelly-like substance. When eaten they instantly cause a deep, uninterpretable sleep that lasts one hour. At the end of the hour the consumer awakens, fully rested and alert as if they had just had a full night's rest.
  • Balrog's Flail - This fungus grows from damp stone in clumps of thread-like red-tipped tendrils. It is highly toxic if consumed, but if ground to a paste and combined with alcohol it makes a powerful solvent capable of dissolving iron-based metal.
  • Slaver Domes - Tiny pale green mushrooms with a delicious and nutritious sweet flesh, Slaver Domes make anyone that consumes them extremely vulnerable to suggestion or charm effects for four hours (two rank penalty to any resistance checks).
  • Red Tongue - This nondescript gray fungus grows on the stems of other fungi, forming broad rounded shelves. It is a nutritious food source, but dyes the tongue of anyone that eats it bright red for hours.
  • Clamshell Fungus - A gleaming yellow fungus shaped like a half-shell clam, this growth is poisonous if eaten, but if boiled for an extended period it creates a broth that can neutralize toxins and poisons if consumed. The broth loses potency within a day of its creation.
Post a Comment