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Wednesday, April 21, 2010

Sack of Eyes

This magical artifact is a large sack, perhaps a foot across, made from slick, slightly sticky-feeling leather. The distasteful material is stained in random patterns of dull red and purple, like bruised flesh. No stitch or suture mars it's dull, quivering surface, the only features evident being a loop of the same sticky leather designed as a strap or handle, with a puckered opening next to it. The Sack is roughly spherical, though its surface is bumpy and gives, like warm gelatin, when pressed. The artifact radiates Epic alteration and necromantic magic. A Superb test of divination will reveal its magical characteristics.

To make use of the Sack's powers its owner must plunge their hand into the bag's orifice as they speak the command word required to activate its magic. The interior of the bag is filled with a thick, blood-warm liquid, a portion of which, as the command word is spoken, congeals into a living eye that floats into the owner's grasp. Depending on the command word spoken, the eye produced can have one of the following aspects:
  • Regenerative Organ - This organ is a fully functional human eye. If placed within an empty eye socket within five rounds it instantly bonds itself to its new host's body, becoming a fully functional eye. The newly installed eye has a red iris and a slight cast, which does not affect vision, but does present a somewhat daunting appearance. The recipient suffers a one rank penalty on initial impressions based on appearance.
  • Undead Watcher - This eye is a bit small, with a dead gray iris and bloodshot sclera. The Sack's owner can place this eye anywhere. With a full round's concentration they can shift their gaze to see what the Undead Watcher can see. The Undead Watcher is static, and easily destroyed if noticed, but its small size makes it difficult to spot.
  • Parasitic Eye - This eye has a golden-brown iris with a vertical slit pupil. Gooey tendrils dangle from its bulk, dripping noxious, thick liquid. The Sack's owner can attach this eye to living flesh, where it bonds instantly. The eye provides no benefit to its host, but the owner can, with a round of concentration, shift their gaze to see what the Parasitic Eye sees. Damage to the Parasitic Eye is suffered in equal measure by the host. Only a Good damage cut will remove the entire Eye from the host's body. Any fragment remaining will regrow to a complete eye in 2d6 days.
One eye can be pulled from the Sack each day. Any number of eyes may be active at once. If more than six Undead Watchers or Parasitic Eyes are active at one time, the owner must make a Good will check each hour or have their vision forced to one of these eyes for 1d10 rounds.

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4 comments:

Anonymous said...

Now that's an icky one, right there. Eyes tend to be something most don't want to mess with, so this might be great for pushing a few buttons.
Also, it gives me a great idea.
Say you have some trained (possibly magical) animals like rats and birds. Attach a parasitic eye to one of those, and you have an instant spy most probably won't notice at all!

Mark Thomas said...

Nice idea! I was thinking more along the lines of attaching a couple to your enemy so he / she was never out of your sight. :)

Also, the photo is actually a glass eye, so no one freak out.

Timeshadows said...

"The interior of the bag is filled with a thick, blood-warm liquid, a portion of which, as the command word is spoken, congeals into a living eye that floats into the owner's grasp."

Ha! & Ewww! :D

Mark Thomas said...

Ewww indeed!