This magic item radiates Good illusion magic. A Great test of divination magic will reveal its command word. Once per day the owner can draw forth a single item from this bag (1d20). Items that are not used up vanish within four hours.
- Doh! A creature of the GM's choice springs forth, hostile and ready to do battle.
- A small cask of fine ale (2 gallons).
- A fine meal for 8 in a picnic basket.
- A carrier pigeon complete with message sleeve. Whispering a person's name to the bird will cause it to seek them and roost on their shoulder if within 100 miles.
- Pair of war dogs spring forth and loyally protect the bearer for for their duration.
- 10 gold pieces are pulled forth. These are not subject to the four-hour time limit.
- A deck of cards and set of poker chips.
- A coil of fine silken rope, 100' long.
- A 10' long steel pole of finest quality.
- A pile of dry firewood, tinder and kindling sufficient to burn for four hours.
- A set of fishing gear appropriate to the nearest body of water, including bait.
- Four comfortable stools.
- A lamp with four hours of lamp oil. There is no way to refill the lamp and it vanishes when emptied.
- A fine sword of the type most useful to the bearer. The weapon non-magical and provides a Fair bonus to damage and accuracy.
- A pair of fine silver dice and a backgammon board.
- A chess set.
- A fine umbrella.
- A pot of fine coffee or tea, as appropriate to the bearer.
- A complete set of warm outerwear, coat, cloak, hat, boots, and gloves, sized for the bearer.
- Dealer's choice, pick either the most or least useful item for the current situation.
2 comments:
Just a minor thing: The text says 4 hours limit, #6 and #13 have limits of 2 hours. I think at least #6 should be adjusted.
Good catch! The original item had individual limits for quite a few of the items. I tried to streamline them in the article and obviously missed a few...
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