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Monday, November 23, 2009

Leafwrap

This silky cloak is worked in a seemingly random pattern of leaves. Each leaf is cut from silk of its own unique hue: pale green, delicate yellow, burnt orange, or deep red. Each leaf is sewn in place with polished gold or copper thread. The whole is a somewhat gaudy but pleasing to the eye calf-length cloak.

If examined for magical properties Leafwrap radiates Great alteration, protection and obscurement magic. A Superb test of divination magic will reveal its enchantments. It conveys the following powers when worn:
  • The wearer gains a Superb bonus against any attempt to detect their presence while they are within forest or woodland. This protection includes observation, tracking, magical detection, and scrying magic.
  • They may tirelessly travel on foot through woodland terrain with a Good speed bonus for up to 16 hours per day.
  • The wearer gains Great protection against all nature-based harmful magic.
  • Thrice per day the wearer can cloak themselves and up to six human-sized companions as a small grove of trees. This alteration lasts thirty minutes and provides a Great bonus versus detection. The cloaked area radiates faint alteration magic while the magic is in effect.

2 comments:

Harlock said...

For which system are those? What does "Good, Great, Superb" bonus mean? Is that a PDQ/Fate/Fudge thing?

Mark Thomas said...

I use the Fate ladder to describe attributes / effects so they can be easily ported to other systems. Here's the original article discussing the ladder I use:

http://rpgdump.blogspot.com/2008/12/i-will-not-be-creating-detailed-system.html