The Survivor's Rope has the following characteristics:
- It has Superb toughness and strength. The Rope is capable of holding up to 5000 lbs. weight, and only a Superb blow will damage its twisted fibers. The Rope heals any damage done to it at the rate of one rank per week.
- When in use the Rope blends with whatever surface it is placed upon, requiring a Superb test of perception to spot and avoid.
- Coil - The Rope instantly ceases any previous command and slithers back to its owner's hand, where it quickly coils itself for storage.
- Magic Knot - When this command is spoken the Rope will securely tie one of its ends to the nearest object with a magically strong knot. This command can be used multiple times to suspend the rope between two or more objects. Magic Knots can be untied with a second command word.
- Tanglefoot - When laid out on the ground, this command causes the rope to rise a few inches into the air and become rigid. Any creature passing over the Rope has a Good chance of being tripped. A second use of the command word returns the rope to its normal pliable condition.
- Spider's Snare - When this command is given, the rope's strands separate into a net of thin cords which spread themselves over a 15 foot wide circular area. Any creature that crosses this area will be snared within the net's many coils and held immobile with Superb strength. The Rope does no damage, and a repetition of the command word causes it to return to its normal form.
- Fisherman's Weave - When cast into a natural body of water and this word is spoken, the rope spreads into a 15 foot wide mesh of fine, glittering fibers. Any nearby fish are drawn to the sparkling lights and instantly snared by the many threads of the Rope. A repetition of the command word causes the Rope to pull itself from the water and deposit its catch at its owner's feet.
- Secure Slumber - When this command word is spoken the Rope transforms itself into a comfortable mesh hammock that attaches itself to the nearest two trees or similar objects. The hammock is large enough for two people to sleep comfortably, though the Rope provides little warmth or padding.
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3 comments:
I want one! :D
I like this, but I think I'd have each coil of the rope have only one or two powers; three, tops. Like Tekumel "Eyes" or some of the other classic types of items that come in groups. # of powers depends on the quality or power of its maker or its user, perhaps?
And of course I would add the Rope Trick as one of its possible powers: the rope rises straight up into the air without support, and can be climbed!
This could certainly be divided into several unique items, perhaps parts of a set. Good idea Dave!
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