As mentioned Blastirabs live in sandy coastal areas, preferring warm waters to cold. They dig burrows lined with sticky sand just below the tide-line, using them as hiding places for their ambush hunting tactics. Blastirabs have well developed gills paired with primitive lungs that allow them to survive out of the water for several hours at a stretch. Blastirabs have few natural enemies, though their tasty flesh makes them a target for well organized humanoid hunting parties.
Blastirabs have the following characteristics:
- Superb armor plating. The creature's thick shell makes it a very tough nut to crack. This plating covers the creature's entire body. It can even retract its stalk-like eyes beneath its tough carapace.
- Good ambush skill. When hidden away in its den the Blastirab is very difficult to spot. Its shell is often covered with barnacles and sea growth that make it look like nothing more than a rock or coral outcropping.
- Great claw attack. The creature can attack a single target with its heavy paired claws. Any creature hit with both claws in a single round will automatically be crushed and torn in each subsequent round.
- Sand Spit. The Blastirab can spit forth a mixture of sea water, sand and sticky saliva in a narrow jet 30 feet long with Great accuracy. Any target struck by this jet takes Fair damage, is blinded for 1d4 rounds, and must make a Good balance check or be knocked off their feet. The sticky goo clings to the target, slowing movement by one rank with each application. The Blastirab can spit forth this jet once every three rounds and can target anyone within range, it's long tubular mouth giving it a great deal of control.
With apologies to friends who can't type "blasting crabs" in IM.
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