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Wednesday, May 5, 2010

Bonegrinder

"Ugly" is the first word that springs to mind when first viewing this crudely fashioned two-handed mace. The weapon's haft is fashioned from a thick length of crudely hewn wood wrapped with rusty steel bands. Its business end is made from a jagged, bloodstained, section of some gigantic thigh bone, which has been crudely fastened to the haft with heavy cords of twisted leather. Though the weapon's construction seems somewhat haphazard it is quite solid when wielded, its enchantment lending strength and stability to its structure. The Bonegrinder is rather large, requiring at least a human-sized wielder, but no great strength is required, appearances to the contrary.

The Bonegrinder radiates Superb combat magic. A Great test of divination magic will reveal its magical properties, though no particular invocations are required to take advantage of its capabilities. The weapon has the following properties:
  • Fair accuracy enhancement. As mentioned the weapon is, despite appearances, well-constructed and well-balanced.
  • Great damage bonus. Even the weakest wielder can inflict terrible blows with this weapon. Creatures that are primarily made of bone, skeletons, bone golems and the like, take triple damage from Bonegrinder.
  • Bonebreaker - Any exceptional success on an attack results in a bone breaking blow, disabling the target of the attack. The GM should determine what constitutes an exceptional success, but as a guideline, any critical hit or three rank margin of success should activate the Bonebreaker effect. The resulting disabling wound should require at least a Great healing test to negate. Creatures without skeletons (jellies, oozes and the like) are immune to Bonebreaker.

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