Storm Scream radiates Epic evocation and weather magic. It's scabbard radiates Superb protective magic. A Great test of divination will reveal the two item's enchantments. Storm Scream's scabbard provides its wearer with complete protection from the dagger's effects. The dagger itself has no intrinsic combat bonuses, but any creature that touches the weapon is subject to the effects of the weapon's primary enchantment. To determine the exact effect use the table below:
1 | Drench | The target is soaked from head to toe with gallons of chilly water, as if they had stood in a torrential downpour for five minutes. Any open flame they were carrying is instantly doused and they are chilled by the cold water (suffering a one rank penalty to all actions if outdoors in cold weather). Any cold attack used against the target within the next five rounds does an additional one rank of damage. |
2 | Haze | The target's vision is clouded by a misty haze, like dense fog. All skill checks and combat actions suffer a one rank penalty. Subsequent Haze results are cumulative. The effect lasts ten rounds. |
3 | Frost | The target is struck with a bolt of pure cold, that coats all items and gear with an icy glaze. This effect does Good damage and there is a Fair chance the target will drop anything carried due to the slick icy coating. The icing effect lasts five rounds. |
4 | Maelstrom | The target is surrounded by a twister of howling wind, that knocks them off balance and deafens them for five rounds. Any physical maneuver suffers a one rank penalty and only the loudest shouting will penetrate the howling noise. |
5 | Scorch | The target is scorched by the light of the sun, suffering serious sunburn. This effect causes Average damage, but severe discomfort for three to four days afterwards. Any creature affected by sunlight struck by this effect suffers the equivalent of a full day's exposure to the sun in an instant. |
6 | Thunderbolt | The target is jolted with a burst of electrical energy that inflicts Great damage and stuns them for 1d4 rounds. |
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