PBE Games on DriveThruRPG

Monday, May 24, 2010

Storm Scream

This heavy dagger has an 18-inch long, single-edged blade with a slightly curved tip. The blade's pale, silvery-blue metal is etched with a pattern of overlapping clouds and lightning that runs from haft to tip. A swirling guard of the same silvery-blue metal provides the wielder with some hand protection, while a grip of gray leather provides a firm grip. The dagger's pommel is decorated with a polished sapphire that contains an endless cascade of tiny sparkling bolts of energy. When not in use the blade is protected by a simple scabbard, also of gray leather, inscribed with the same clouds and lightning pattern as the weapon's blade. When drawn the weapon emits a continuous howling shriek, like strong wind blowing through a narrow crevice or crack.

Storm Scream radiates Epic evocation and weather magic. It's scabbard radiates Superb protective magic. A Great test of divination will reveal the two item's enchantments. Storm Scream's scabbard provides its wearer with complete protection from the dagger's effects. The dagger itself has no intrinsic combat bonuses, but any creature that touches the weapon is subject to the effects of the weapon's primary enchantment. To determine the exact effect use the table below:
1DrenchThe target is soaked from head to toe with gallons of chilly water, as if they had stood in a torrential downpour for five minutes. Any open flame they were carrying is instantly doused and they are chilled by the cold water (suffering a one rank penalty to all actions if outdoors in cold weather). Any cold attack used against the target within the next five rounds does an additional one rank of damage.
2HazeThe target's vision is clouded by a misty haze, like dense fog. All skill checks and combat actions suffer a one rank penalty. Subsequent Haze results are cumulative. The effect lasts ten rounds.
3FrostThe target is struck with a bolt of pure cold, that coats all items and gear with an icy glaze. This effect does Good damage and there is a Fair chance the target will drop anything carried due to the slick icy coating. The icing effect lasts five rounds.
4MaelstromThe target is surrounded by a twister of howling wind, that knocks them off balance and deafens them for five rounds. Any physical maneuver suffers a one rank penalty and only the loudest shouting will penetrate the howling noise.
5ScorchThe target is scorched by the light of the sun, suffering serious sunburn. This effect causes Average damage, but severe discomfort for three to four days afterwards. Any creature affected by sunlight struck by this effect suffers the equivalent of a full day's exposure to the sun in an instant.
6ThunderboltThe target is jolted with a burst of electrical energy that inflicts Great damage and stuns them for 1d4 rounds.
The effects of Storm Scream can affect any number of targets in a round. All that is required is a touch.

No comments: