- White Box D&D - This is where I started, and it has colored my gaming ever since. Our initial play would be considered simple (more like crude and primitive) these days, but the vast joy derived from those three little books is timeless.
- Classic Traveller - CT was my first exposure to a non-fantasy. I found it in the first real game store I ever visited, as a freshman in college. Previous gaming purchases via lowly KB Toys. Kids these days don't know how lucky they are with their internet tubes and such... It's an RPG. In space. And you can die during character creation! I was sold.
- AD&D 1st edition - Long long hours of gaming. First home-brew campaign world. All-night college games. Epic combats (including a couple small wars).
- FUDGE - This system and the loosely structured play style it supports did a lot to change my fundamental perception of RPGs.
- AD&D 2nd edition - Too many game hours to count. Still the staple system with my long term gaming group.
- Fate RPG - Aspects. That is all.
- Call of Cthulhu - I've been a fan of Lovecraft since I was a young teen. Seeing my CoC books these days makes me sad, because I haven't played in a long time.
- Amber - Diceless mechanics and some truly epic play-by-mail games.
- Vampire the Masquerade - This is the game that taught me that I don't enjoy all RPGs. It's not a favorite, but I give it a place on this list as a token of respect for the lesson learned.
- D&D 3rd edition - For proving that all good things come to an end.
Saturday, April 11, 2009
Zachary on RPG Blog II is tallying up a top 25 games of all time. He's asking for fellow bloggers, readers and anyone else to contribute, so I'll throw in my $.02, though I don't think I can honestly come up with 25 favorite games...