The Cauldron radiates Epic divine and alteration magic. It is an artifact of evil. To make use of the relic's power the proper ritual must be discovered, an Epic difficulty test of religious lore. The difficulty of this test can be reduced if the researcher is a member of or has knowledge of the Goblinoid races. The ritual involves sacrificing a sentient creature and filling the Cauldron with their life's blood. When the ritual is complete the blood within the Cauldron transforms into a greenish, seething potion (20 doses) which retains potency for 1 hour. Anyone imbibing this brew gains the following characteristics for four hours:
- Blood Rage - the affected feels no doubt or fear, gaining a Great resistance bonus to any mental attack, including sleep, charm or emotion-affecting magic.
- Vital Essence - the imbiber gains a Fair bonus to their physical toughness and endurance.
- Fearless Death - if the affected is slain in battle, they fight on for one round, unaware they have been slain.
- Eyes - imbibers gain a Superb bonus to all alertness and spot checks.
- Heart - consuming this potion grants a Great bonus to strength.
- Liver - the affected gains a Superb resistance to poison.
- Lung - consuming this potion grants Great endurance, the imbiber can run tirelessly at full speed with no ill effects.
Participating in this ritual, either as the ritualist or a consumer of the final result, should be considered a strongly evil act. Each invocation should be treated as a powerful sacrifice to the nameless god of the Cauldron (the GM should feel free to define the deity the Cauldron is dedicated to and determine any additional divine effects that may manifest from repeated use). The Cauldron can only be destroyed by a unique process, which the GM should define for his or her campaign.