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Monday, January 18, 2010

The Weird Stuff I Find

I was cleaning up my RPG folder on my computer this week, a never ending process, and stumbled across this text file dating from 1997. It appears to be some sort of classless advancement system for AD&D 2nd edition, but I have no memory of writing it. It also appears to be implementing spell use based on a point system. It looks a bit incomplete too (some of the XP costs near the end are a bit sketchy too). Look familiar to anyone?

Advancement

The follow rules are applied to advancement:

Each player specifies their top 5 priorities for advancement. Experience is divided according to the following breakdown:
  1. 40%
  2. 25%
  3. 15%
  4. 10%
  5. 10%
Hit Points

Measure physical toughness and ability to avoid damage. All characters use d8 for hit points. Each begins with 8 hit points modified by constitution. Each additional die costs : 1500 EXP

THAC0

The chance to hit as rolled on a d20. Characters all begin with a THAC0 of 20. Each 1 point of THAC0 improvement costs: 1500 EXP

Magic Power

The development of raw energies of magic. Each point of magic power corresponds to one point of magic power. Each point of magic power costs: 750 EXP

Magic Channel

The power to channel greater energies. Each point of magic channel allows another level of spell to be cast without penalty. Each point of magic channel costs: 1500 EXP

God Power

Like magic power, only for divine power. Each point of god power costs: 500 EXP

God Channel

Like magic channel, but for divine power. Each point of god channel costs: 1000 EXP

Minor Ability

Each costs: 100 EXP

Major Ability

Each costs: 150 EXP

Minor Level Related Ability

Each costs: 75 EXP per level of ability

Major Level Related Ability

Each costs: 75 EXP per level of ability

Minor Penalty

Each gives back: -75 EXP

Major Penalty

Each gives back: -100 EXP

Thief Skills

Each costs:

Percent
Cost
1-50
5 EXP per
51-75
7 EXP per
76-90
10 EXP per
91-99
15 EXP per

Non-Weapon Proficiencies

Each costs:

Percent
Cost
1-50
3 EXP per
51-75
5 EXP per
76-90
7 EXP per
91-99
10 EXP per

Weapons Proficiencies

Improves character abilities with a weapon of choice. Each costs: 150 EXP

Proficiency
Bonus
0
-3 THAC0
1
-1 THAC0
2
0 THAC0
3
0 THAC0
4
+1 THAC0
5
+1 THAC0
6
+2 THAC0,+1 DAM

Multiple Attacks

The ability to attack more than once per round. Each costs: 1500 EXP

3 comments:

Timeshadows said...

It is a great foundation.
--Perhaps I am biased, though. ;)

Anonymous said...

It reminds me of an article I read somewhere about building classes for D&D as opposed to a classless system.

Mark Thomas said...

I think there are rules for class-building in one of the AD&D DMGs, though I don't remember if it was 1st or 2nd edition. It could have been something derived from that.