Advancement
The follow rules are applied to advancement:
Each player specifies their top 5 priorities for advancement. Experience is divided according to the following breakdown:
- 40%
- 25%
- 15%
- 10%
- 10%
Measure physical toughness and ability to avoid damage. All characters use d8 for hit points. Each begins with 8 hit points modified by constitution. Each additional die costs : 1500 EXP
THAC0
The chance to hit as rolled on a d20. Characters all begin with a THAC0 of 20. Each 1 point of THAC0 improvement costs: 1500 EXP
Magic Power
The development of raw energies of magic. Each point of magic power corresponds to one point of magic power. Each point of magic power costs: 750 EXP
Magic Channel
The power to channel greater energies. Each point of magic channel allows another level of spell to be cast without penalty. Each point of magic channel costs: 1500 EXP
God Power
Like magic power, only for divine power. Each point of god power costs: 500 EXP
God Channel
Like magic channel, but for divine power. Each point of god channel costs: 1000 EXP
Minor Ability
Each costs: 100 EXP
Major Ability
Each costs: 150 EXP
Minor Level Related Ability
Each costs: 75 EXP per level of ability
Major Level Related Ability
Each costs: 75 EXP per level of ability
Minor Penalty
Each gives back: -75 EXP
Major Penalty
Each gives back: -100 EXP
Thief Skills
Each costs:
Percent | Cost |
---|---|
1-50 | 5 EXP per |
51-75 | 7 EXP per |
76-90 | 10 EXP per |
91-99 | 15 EXP per |
Non-Weapon Proficiencies
Each costs:
Percent | Cost |
---|---|
1-50 | 3 EXP per |
51-75 | 5 EXP per |
76-90 | 7 EXP per |
91-99 | 10 EXP per |
Weapons Proficiencies
Improves character abilities with a weapon of choice. Each costs: 150 EXP
Proficiency | Bonus |
---|---|
0 | -3 THAC0 |
1 | -1 THAC0 |
2 | 0 THAC0 |
3 | 0 THAC0 |
4 | +1 THAC0 |
5 | +1 THAC0 |
6 | +2 THAC0,+1 DAM |
Multiple Attacks
The ability to attack more than once per round. Each costs: 1500 EXP
3 comments:
It is a great foundation.
--Perhaps I am biased, though. ;)
It reminds me of an article I read somewhere about building classes for D&D as opposed to a classless system.
I think there are rules for class-building in one of the AD&D DMGs, though I don't remember if it was 1st or 2nd edition. It could have been something derived from that.
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