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Monday, April 26, 2010

Townkiller

This terrible artifact was constructed by the Dwarfs in ages past as a weapon of last resort. There has only been one recorded instance of Townkiller being used in battle, a situation that quickly revealed the device's terrible potency.

Townkiller is a forty-foot long juggernaut of metal and stone. Its worm-like body is made up of a dozen segments of magically hardened obsidian laced together with a steel matrix. Dozens of multi-jointed, adamantite  limbs sprout from these segments, each five or six feet long. At the forward end a ring of gleaming diamonds surround a circular maw lined with dozens of smaller limbs and dagger-like adamantite fangs, the whole forming a funnel-like opening. The bottom of this funnel glows with white-hot energy. At the rearward end Townkiller tapers to a small, spout-like final segment.

The artifact radiates Legendary protection, animation and evocation magic along with Epic divination magic. Discovering the mechanisms and magics that drive the device is a Legendary test of artifice, and requires access to a Superb quality library of Dwarf-lore.

When activated, Townkiller's operator can command the device to attack a single specific location within 100 miles. Townkiller will immediately come to life, burrowing through earth and stone at Great speed; it's many limbs dig through stone as if it were soft soil, while the heat of its central maw, powered by the trapped might of no fewer than four magma elementals, melts any obstacle to molten lava, which is ejected from the device's rear. When it reaches its target, the device will immediately seek out the nearest man-made structure and begin consuming it with adamantite limbs and fiery maw. Townkiller can destroy a normal house-sized structure in a few rounds, while larger structures, stone fortifications and the like, are consumed at a rate of 1000 cubic feet per ten rounds. Townkiller will not cease operations until all structures within a one mile radius have been turned to molten stone and burning ash. Once active the device cannot be stopped by any known force until it has completed its task. There is no off switch.

Townkiller can also be commanded to simply move. It travels to its destination at Great speed, leaving a tunnel lined with melted stone in its wake. The device can easily travel 50 miles per day.

The artifact is effectively indestructible. It's adamantite and magic enhanced body shrugs off physical and magical damage with ease. Should someone accomplish the Legendary task of causing physical damage, the magical matrix encasing the device can heal any damage suffered at the rate of one rank per week. The GM should determine a unique method of destruction as suits their campaign setting. A good place to start might be extreme cold, such as the breath of a white dragon or a trip to a frozen elemental plane.

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11 comments:

Timeshadows said...

Wow. Pretty darned cool, M. :D

It is a bit like a mini-Doomsday Device from the original Star Trek series.

Mark Thomas said...

True! I was actually thinking of the giant burrowing machines from the second Matrix movie when I wrote this up.

Timeshadows said...

Oh, I think I tried very hard to block out the second and third films. Oops.
--My apologies.

In any case. It is very nifty. :D

Gothridge Manor said...

This is pretty good. I like the idea of an artifact they are afraid to use.

And I know what TS is speaking about, but I still watch them. I can see the dwarves playing the masters behind the matrix. hmmm.

Timeshadows said...

lol

That makes the 2nd and 3rd films that much better, Tim. :Drestust

Mark Thomas said...

The third film... eeeew.

But the second, you just have to watch it with the right mindset. Think of it as a very long music video and it's much more enjoyable. Use the long expositions as the opportunity to grab a snack.

@Tim - powerful artifacts should, IMO, have inherent risk as well as reward. This is a good example. It's also a good chance for the GM to use the infamous "Are you sure you want to do that?" line. :)

Timeshadows said...

Agreed, and, agreed. :D

Gothridge Manor said...

Agreed and agreed and agreed. We are being very agreeable today.

Timeshadows said...

"You're Doing It Wrong!"

There...it had to be said. ;)

Norman J. Harman Jr. said...

> unique method of destruction as suits their campaign setting.

Constellation class, right down the kisser!

Mark Thomas said...

@Norman -- Townkiller says "Yum!"

:)