This weekend I'm running a Kung Fu fantasy game using the Fate RPG 2.0 rules. My regulars are pretty old school gamers and most of our campaigns use an extensively house-ruled version of AD&D 2nd edition. I'm hoping this game flies. I have some strong buy-in from my players, but the proof is in the play. I'm a bit nervous about running a brand new system, but I really dig the style of play Fate offers.
If you're interested in Fate, check out Spirit of the Century RPG
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