The Curse of Crows is usually pronounced upon someone as retribution or punishment. It is a subtle curse, causing no direct harm to the recipient. Instead the victim of this curse is followed by crows. Initially there will be one bird in attendance, but each day the victim remains in one location their numbers increase by 1d4. Should they travel a significant distance only a single crow will follow, but others will swiftly gather once a destination is reached.
Crows remain at a distance for the most part, and will nimbly dodge hurled missiles. Area of effect damage can kill the birds quite easily, but they always return. Crows exhibit the following behavior:
- If the victim is sleeping outdoors they will constantly call to each other, making rest difficult. Should sleep be achieved the victim will awaken to a crow sitting on their gear, their mount, or themselves.
- Any time the victim enters or leaves a structure the crows will begin cawing and take flight, preparing to follow them.
- Any building occupied by the victim will be plagued with crows. The bird's constant cawing, scavenging and defecation will make them unwelcome visitors in any civilized area.
- When a large group has gathered (ten or more crows), they will attack and kill any small animal they find (rodents, birds, small pets) and deposit them as near the victim as possible.
6 comments:
I love this idea! I am, however, loathe to tell my DM about it. She really, really likes curses.
I won't tell if you don't!
An excellent, creepy curse, consider it snagged!
This is a great idea. I'm laughing because when I saw it on the archive list I thought it said "Curse of Cows".
Imagine if this was cows instead of crows. Funny and deadly.
@checkybart: There's a whole set of variants that would be frightening!
This is sooo you Mark. Glad to see the rest of the world is finally getting a small taste of your ingenious aptitude for making life difficult for mighty adventurors.
Arth of Erth
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