To activate the Claw, the wielder must use it to inflict an Average wound upon themselves (the item's claws are razor sharp, making it a clumsy but effective weapon), and invoking the item's command word. Once activated the Claw summons forth a demonic manifestation which serves the wielder for one hour or until slain. This demon has the general form of a human-sized winged serpent. General characteristics:
- Good toughness. The serpent's scaled form is resilient and resistant to elemental damage.
- Good flight ability. The creature is fairly fast and maneuverable.
- Good claw attack. The creature can attack each round with a pair of claw attacks.
- Great bite attack. The creature can attack each round with a powerful bite.
1-4 | Enhanced Claws | The creature's claw attacks increase either accuracy or damage by one rank. |
5-8 | Enhanced Bite | The creature's bite attack increases either accuracy or damage by one rank. |
9-12 | Scaled Flesh | The creature has thicker, tougher scales. Add one rank of toughness. |
13-14 | Elemental Resilience | The creature gains two ranks of elemental resistance versus a specific element (determine randomly). Subsequent rolls add additional ranks or new elements. |
15-16 | Tail Lash | The creature can use its serpent-like tail as a Fair lashing attack. Subsequent rolls increase either accuracy or damage one rank. |
17-18 | Spines | Anyone engaging in melee with the creature suffers an Average wound each round from the creature's protruding spines. If the creature already has spines increase their damage by one rank. |
19-20 | Fearful Shriek | The creature emits a hideous shrieking noise that causes fear in a 10 foot radius, usable at will. Average resistance check to ignore. Subsequent rolls increase radius by 10 feet or the difficulty of the resistance check by one rank. |
21 | Venom Spit | The creature can spit venom up to 30 feet causing Great poison damage to the target for one round. It can use this ability thrice per summoning. Subsequent results increase range by 10 feet or duration by one round. |
22 | Acidic Flesh | Any wound inflicted on the creature sprays forth a potent acid, inflicting Fair damage on anyone within 10 feet, and damaging metal items. Resistance roll applies. Each subsequent roll increases the potency of this effect one rank. |
23 | Enraged | See below. |
Enraged
The Summoner's Claw binds a true demon (the item's command word is the demon's true name), its magic allowing the creature to partially manifest on the mundane plane. Each time the creature's manifestation is summoned there is a cumulative chance it will be able to take control of the manifestation and inflict its rage upon the Claw's wielder. The Enraged result indicates the demon has seized control of its manifestation. Roll again on the table above, ignoring Enraged results. The resulting creature attacks the Claw's wielder, using all its powers and abilities to inflict maximum damage. Should the wielder be slain, the creature will continue its rampage, attacking the nearest available target until it is slain, or the one hour time limit expires.
Once the Enraged demon has been defeated or dissipated reset the summoned creature back to the basic beast and reset the table roll bonus to zero.
2 comments:
Eek! ;D
Eek indeed!
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